Wednesday, December 26, 2007

nokia - must see maybe qualcomm should do this too


Nokia brand & design priorities


From: whatidiscover, 9 months ago





Nokia brand & design priorities
Keith Pardy & Alastair Curtis
Nokia Capital Markets Day 2006
http://media.corporate-ir.net/media_files/irol/10/107224/Keith_Pardy_Alastair_Curtis_CMD2006.pdf


SlideShare Link

Friday, November 2, 2007

Why did I leave Kanbay User Experience Practice...

Edited from sandy's

So, why I left Earlier company’s UX group?
(Disclaimer: these are my personal views)

There are many things which UX MANAGEMENT needs to look upon and rethink. And SOME OF THESE REASONS made me quit.

  1. UX analysts, interaction designers are not WEB DEVELOPERS, GRAPHIC DESIGNERS, HTML CODERS, UI BUG FIXERS OR JS EXPERTS.
  2. Client is certainly not a King and UX ANALYSTS ARE NOT THEIR SLAVES. Which I thing onsite coordinators and offshore managers should understand. DONOT FEAR YOUR CLIENT. Rather be open and frank. DON’T LIE YOUR CLIENT.
  3. HIRE RIGHT CANDIDATES and for right jobs. Don’t get IITians and Nidians, HFI certified to make HTML mocks ups. You don’t have projects for this people with this background. (Creating html mocks is not interaction design or interface design.)
  4. OPEN UP the methodology diagrams which is “TRADE MARKED” (so called backbone of the UX) and see which the activities are followed so far and in which projects. Is this methodology followed????????
  5. “TRANSPARENCY” in Management, projects, work, rating members.
  6. “SHARE” the presentations with UX team members. Let them know which clients, what projects, who did it. (two years of my employment I didn’t see any of these, hope others will see it sooner or later)
  7. cultivate good “WORK ETHICS”
  8. Identify who is good at work; DON’T JUST GET CARRIED AWAY WITH IMPRESSIVE RESUME. Test each team member’s strength, encourage the team members at the same time rate their Critical success factor based on their work/performance.
  9. Stop measuring your group success with just numbers/revenue. Revenue is not what your team wants, give them challenge.
  10. Lastly, challenge people, give them wicked design problems not wicked UI bugs and WORK on the above suggestions. :-)

Few things which are unique about earlier UX group, which makes team members to enjoy their work

  1. Diverse team, yet very experienced team, ( atleast few whom I have worked with)
  2. Good vision to take the group (sadly I saw it only PPT)
  3. Only group who has foreseen the market for RIA and invested heavily on RIA (this is one of the best thing done so far, I guess management have done fairly good in hiring right people for this group atleast.)
  4. Great onsite opportunities.

BTW things which I miss the most are “Tapri” and all the jhingoors from pune team. :D

Taken from Sandy, http://thinkofthings.com/blog/?p=48

Thursday, October 25, 2007

Who is more important the strategist or the builder/developer ?


My musings :

Having studied design in a highly technical environment like IIT.
(Aka what qualcomm job post calls the hostile, engineering types
)

I was always faced with the question :

for a successful product , who is more important the artist or the engineer ?
This debate later changed to : who, or more aptly put, what function is more important/ critical to the success of a product ?

Is it business/strategy , is it design or is it engineering, is it visual or art ?

I tried to explain and I believe that none of these is more or less important. Each of them have to come together in a perfect sublime way.
In fact they are all the same but they look different in the traditional sense of things.

As I think more about them, and merge them with things I learnt from my professional life .
I find myself making some quotes that are my effort to show what I believe in :
I truly believe in all of these . Do let me know what you think

________________

"good design is good business" - TJ watson

“real artists ship” Steve Jobs


I believe in all 3 of these

"design that doesn't sell is art"

“all design is art”

“at the end of the day, creating good software is still an art”

- vinay

“looks good, works well " – Bill scott, YUI library and AJAX evangelist at Yahoo

“looks good, works well & sells like hot cakes” - vinay

“all art & design is factorised maths” – vinay

“ for better experiences and products, art , science & commerce have to sleep together” - vinay

Design is certainly art. Its a higher form of art .design is art with a specific purpose, utility, or intention in mind… ( from a random post )

If you did read till here , you might want to know what sources/ inspires my comments.

Find them here

Have a look at these two very well written posts ( do read all the comments ) :

http://bokardo.com/archives/five-principles-to-design-by/

http://jehiah.cz/archive/design-is-not-art

http://blog.simplyhired.com/talent-seekers/archives/2006/11/29/recruiting-in-the-creative-age-7.php

Friday, October 5, 2007

social IxD


What Is Social Interaction Design?


From: gravity7, 1 week ago





Introduction to social interaction design, a design approach to social media and social software


SlideShare Link

facebook analysis


Facebook Analysis and Study


From: misteroo, 18 hours ago





by FaberNovel


SlideShare Link

Saturday, September 29, 2007

shift happens


Shift Happens


From: jbrenman, 6 months ago





This is a stylization of a slideshow originally created by Karl Fisch, examining globalization and America’s future in the 21st century. It is designed to stand alone, without having to be presented in person. Enjoy!


SlideShare Link

social media


Power Of Social Media


From: montymetzger, 3 months ago





This is a presentation made by Monty Metzger presented in May 2007 at the Media Meeting Mannheim, Germany.

Layout and Content inspired by "Shift Happens" (http://www.slideshare.net/jbrenman/shift-happens-33834)


SlideShare Link

Saturday, September 22, 2007

gr8 one ..must read


User Generated Communities Usability


From: pecus, 5 months ago





This was my presentation for the 3rd Usability Forum in Portugal, the idea was to mix usability with online community design, and try to determine the usability guidelines for the user generated communities online.


SlideShare Link

nice one


How Not To Get Noticed


From: edanzico, 1 month ago





We all have ideas about the design and usability of WordPress, but what happens when actual testing gets applied to the problem. A presentation from WordCamp 2007 shows Happy Cog's work on the information architecture and usability for WordPress.


SlideShare Link

slideshare usability


SlideShare Usability Review 1 : Sign Up


From: Chris.McEvoy, 10 months ago





A usability review of the sign up process in SlideShare. A few simple mistakes spoil an otherwise excellent user experience.


SlideShare Link

selling usability


Selling usability


From: DaveEllender, 3 months ago





Stuart Church (pure usability), Dave Ellender (cxpartners) - selected slides from a discussion at Bristol Usability Group


SlideShare Link

agile


Agile and Usability - Have you got Usagility?


From: Chris.McEvoy, 7 months ago





What happens if you try and apply some of the lessons from the agile world into the usability world.

Have you got Usagility?


SlideShare Link

Wednesday, September 19, 2007

developing / engineering the user interface


Developing a Great User Interface


From: seankane, 7 months ago





Presentation from the UIE Web Application Summit


SlideShare Link

social IA


Social Information Architecture Workshop


From: gsmith, 6 months ago





My presentation for the Social IA Workshop at the IA Summit (March 22, 2007)


SlideShare Link

pleasurable interfaces ( moving beyond tasks and usability)


Creating Pleasurable Interfaces: Getting From Tasks to Experiences


From: stephenpa, 6 months ago





My presentation at Refresh 06


SlideShare Link

adaptive interfaces


The Conversation Gets Interesting: Creating the Adaptive Interface


From: stephenpa, 5 months ago





With the proliferation of rich Internet applications and interactions more closely aligned with how people think, we face some interesting challenges:

* Do we design for one common audience and common tasks, or tailor applications around specific audiences and their unique activities?
* How do we resolve the tension between creating simple applications that ‘do less’ and the demand for new features that some people really do need?
* As we move beyond usability to create desirable interfaces, how do we handle a subjective domain like emotions?

These types of challenges could all be addressed by creating a truly ‘adaptive' interface. More than removing unused menu options or collaborative filtering, this would include functionality that is revealed over time as well as interface elements that change based on usage. Imagine the web-based email client that begins offering three forms fields for attachments instead of the default one, because it 'noticed' that you frequently upload more than one file. Or the navigation menu that disappears because it is not relevant to the task at hand. Sound scary? Look at the world of game design, where inconsistency has never been an issue and where users learn new functions over time, as needed. In the same ways that ads are becoming more targeted around context and behavior, we can also create interfaces that respond, suggest, or change based on actual usage data.

While much of this is still speculative, we'll explore some concrete examples of how such ideas have already been used, and other instances where they could be used. We'll also take a brief look at what technologies might support these interactions, as well as some of the rules engines that might make this possible. And, to ground this in the past, we'll at some existing navigational theories and research that might support this argument for an interface that is truly conversational and context aware.


SlideShare Link

viral recruiting : UX positioning


7 User Experience Lessons from the iPhone (Introducing UX)


From: stephenpa, 2 months ago





internal presentation, given in mid January 2007, to introduce our newly formed user experience group to the development team...


SlideShare Link

visual thinking


An Introduction to Visual Thinking


From: rycoleman, 6 months ago





Presentation from VizThink1 in Toronto, ON - February 27 2007

(cc) Non-comm Share-alike Attribution: (Ryan Coleman - http://fitrans.blogspot.com)


SlideShare Link

test results


Test results


From: jonbegi, 7 months ago








SlideShare Link

Insights


Insights


From: jonbegi, 7 months ago








SlideShare Link

contextual inquiry


Context research results


From: jonbegi, 7 months ago








SlideShare Link

policies 2.0


Policies 2.0: Rules for the Social Web


From: teach42, 6 months ago





This presentation is posted with permission by Doug Johnson who created it. It was presented on March 21st as part of the EdTechConnect series of webinars the Discovery Educator Network (DEN). For more information about Doug Johnson, visit doug-johnson.com. For more information about the DEN, visit DiscoveryEducatorNetwork.com


SlideShare Link

innovative problem solving


Innovative Problem Solving Guide


From: xmergnc, 4 months ago





Guide to solving problems innovatively


SlideShare Link

contetual inquiry toolkit


Gaining insight into unfamiliar contexts


From: jonbegi, 7 months ago





This is my graduation project in Philips Design. A toolbox to give insight into unfamiliar contexts. With the specific focus of Indian Rural healthcare. Developed for Philips Medical Systems.


SlideShare Link

design for social sharing


Designing for social sharing


From: jboutelle, 12 months ago





Rashmi's talk at Webvisions on social sharing


SlideShare Link

social software


Social Software and Personal Learning Environments


From: terrya, 6 months ago





This presentation, in slightly modified forms, was presented by myself to education audiences in Canada, Israel, Norway and the UK in spring 2007. See my blog at terrya.edublogs.org for more details


SlideShare Link

designing for RIA / AJAX (design patterns)


Designing For Ajax


From: billwscott, 8 months ago





Given for Easy7 SIGCHI-SI in Bangalore 1/5/2007

With the advent of Ajax, new patterns of interaction have emerged on the Web. Bill Scott provides insight on how to best take advantage of the power of Ajax technology for designing a great user experience through a series of best practices, summarized as eight key principles. Each principle and its nuances are illustrated in detail with real world examples and counter-examples from both inside and outside Yahoo!


SlideShare Link

beyond usability


Beyond Usability


From: cwodtke, 3 months ago








SlideShare Link

emotion and HCI


Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human Computer Interaction


From: trevor.vangorp, 5 months ago





An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour.


SlideShare Link

social design


Psychology Of Social Design


From: bokardo, 4 weeks ago





This is the talk that I gave at UXWeek 2007 in Washington, DC.


SlideShare Link

mobile social networks


070726 Mobile Social Networking Stephen Johnston


From: sdbj, 1 month ago





Presentation to Mobile Social Networking Conference, San Francisco by Stephen Johnston, 26 July 2007


SlideShare Link

googleplex


Life at Googleplex


From: thescribblepad, 4 months ago





What Life is like inside the Googleplex


SlideShare Link

Thursday, September 6, 2007

apply social media to your company


Social Media - Apply it to your Company Website


From: natalierebot, 2 months ago





Social Media for Corporations - Basics and Benefits of some of the popular Social Media tools out there (Digg, Del.icio.us, Wiki's, Odea, etc)

business aspects of social media


Business aspects of social software and collaboration


From: edbrill, 9 months ago





Web 2.0, social software, blogs, wikis, instant messaging. New tools and new ways of approaching communication and coordination among customers, suppliers, and partners. Software to help companies share information has been around for more than 15 years. How do the new tools intersect with existing ones? How can you best leverage new technologies for faster time-to-market and increased customer satisfaction? What is the role of security in an increasingly open supply-chain communication system? We'll examine these questions and talk about current and future technologies and trends.

Tuesday, September 4, 2007

web 2.0 mashups and inquiry based learning


inquiry based learning with Web2.0


From: paulreid, 1 week ago





Empowering inquiry based learning with Web2.0 mash-ups.
Presentation for ECAWA Conference 2007.
'Web 2.0' and the new models of communication and research that it enables means teachers and students can embed and automate the inquiry based learning process. Instant messaging, blogging, podcasting, Skype, wikis, RSS are but some tools available in the 'participatory social web' that allow students to become become knowledge creators and teachers to become facilitators. And the impact that this has on education could be enormous.

what is design ?


What is Design


From: seilamgoh, 4 months ago





Based on Tom Peter's book "Design"

Social Web


Social Web Application Design


From: lukew, 3 months ago





Social Web Application Design. In particular: Comparison of how we think of “community” applications today vs. five years ago, Definitions of what and who defines social software, Overview of the interaction elements commonly found in social Web applications, Discussion about the pros and cons of enabling community features within products, Outline of best practices for designing social software (culled from my experiences working on products for eBay, Yahoo!, and more).

social IA


Social Information Architecture


From: gsmith, 11 months ago





My presentation from Webvisions '06.

social information architecture


Social Information Architecture Workshop


From: gsmith, 5 months ago





My presentation for the Social IA Workshop at the IA Summit (March 22, 2007)

social media + music


Lessons from Building world's largest social music platform


From: coolstuff, 5 months ago





Talk by Matt Ogle from Last.fm at FOWA

Social media


Social Media


From: wah17, 5 months ago





A Literature Review on Social Media. A compilation of social media thoughts from the experts point of view. Produced by Alex Wong from Charles ... less Sturt Uni, Australia. Can be contacted via email wah17@yahoo.com

Friday, August 31, 2007

no matter what you do , no matter where you are design matters !

design,business and innovation


social computing, social networks


mobile interaction design


design models


business models


design methods


design and commercial software lifecycles


design and organizations, sell design in your organization


new product areas



engineering design



interesting companies



debates