Thursday, November 6, 2008
Tuesday, November 4, 2008
Saturday, November 1, 2008
Saturday, October 25, 2008
eye candy is business requirement
Eye Candy IS A Critical Business Requirement
From: stephenpa, 11 months ago
Visual design is more than styling. It is function. And not only because it communicates, but also because it makes us feel. And between feeling and communication, people find things easier to use.
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Destroy the web 2.0 look
FOWD November 2007
From: elliotjaystocks, 11 months ago
'Destroy The Web 2.0 Look': a presentation by Elliot Jay Stocks at Future of Web Design, November 2007
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Social interaction design -- Digg
Designing for Interaction
From: dburka, 1 month ago
Creating a social site sounds great until you get around to actually designing that ambiguous ‘social’ part that’s central to its success. Enabling and encouraging your community to participate is a complex challenge that only gets more sophisticated as the populace on your site grows. In many critical areas, you’ll come up against the curious juxtapositions of designing social interactions. Encouraging positive activities while discouraging negative behaviors, satisfying power users while catering to lurkers, ensuring privacy while fostering openness, and creating pathways while remaining open to unexpected developments, are just some of the hurdles you’re likely to face as you design your site.
Using case studies from Digg, Pownce, and other social communities, we’ll examine how to balance these and other concerns from a user interface design perspective. In particular, mistakes will be analyzed and success stories will be dissected to help explain how successful social interactions can be created and pitfalls can be avoided.
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Thursday, February 21, 2008
user research
DIY User Research (LondonBarCamp3)
From: leisa, 2 months ago
a rough and ready guide to doing your own user research (without once saying 'it depends')
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Wednesday, December 26, 2007
nokia - must see maybe qualcomm should do this too
Nokia brand & design priorities
From: whatidiscover, 9 months ago
Nokia brand & design priorities
Keith Pardy & Alastair Curtis
Nokia Capital Markets Day 2006
http://media.corporate-ir.net/media_files/irol/10/107224/Keith_Pardy_Alastair_Curtis_CMD2006.pdf
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Friday, November 2, 2007
Why did I leave Kanbay User Experience Practice...
So, why I left Earlier company’s UX group?
(Disclaimer: these are my personal views)
There are many things which UX MANAGEMENT needs to look upon and rethink. And SOME OF THESE REASONS made me quit.
- UX analysts, interaction designers are not WEB DEVELOPERS, GRAPHIC DESIGNERS, HTML CODERS, UI BUG FIXERS OR JS EXPERTS.
- Client is certainly not a King and UX ANALYSTS ARE NOT THEIR SLAVES. Which I thing onsite coordinators and offshore managers should understand. DONOT FEAR YOUR CLIENT. Rather be open and frank. DON’T LIE YOUR CLIENT.
- HIRE RIGHT CANDIDATES and for right jobs. Don’t get IITians and Nidians, HFI certified to make HTML mocks ups. You don’t have projects for this people with this background. (Creating html mocks is not interaction design or interface design.)
- OPEN UP the methodology diagrams which is “TRADE MARKED” (so called backbone of the UX) and see which the activities are followed so far and in which projects. Is this methodology followed????????
- “TRANSPARENCY” in Management, projects, work, rating members.
- “SHARE” the presentations with UX team members. Let them know which clients, what projects, who did it. (two years of my employment I didn’t see any of these, hope others will see it sooner or later)
- cultivate good “WORK ETHICS”
- Identify who is good at work; DON’T JUST GET CARRIED AWAY WITH IMPRESSIVE RESUME. Test each team member’s strength, encourage the team members at the same time rate their Critical success factor based on their work/performance.
- Stop measuring your group success with just numbers/revenue. Revenue is not what your team wants, give them challenge.
- Lastly, challenge people, give them wicked design problems not wicked UI bugs and WORK on the above suggestions.
Few things which are unique about earlier UX group, which makes team members to enjoy their work
- Diverse team, yet very experienced team, ( atleast few whom I have worked with)
- Good vision to take the group (sadly I saw it only PPT)
- Only group who has foreseen the market for RIA and invested heavily on RIA (this is one of the best thing done so far, I guess management have done fairly good in hiring right people for this group atleast.)
- Great onsite opportunities.
BTW things which I miss the most are “Tapri” and all the jhingoors from pune team. ![]()
Thursday, October 25, 2007
Who is more important the strategist or the builder/developer ?
My musings :
Having studied design in a highly technical environment like IIT.
(Aka what qualcomm job post calls the hostile, engineering types )
I was always faced with the question :
for a successful product , who is more important the artist or the engineer ?
This debate later changed to : who, or more aptly put, what function is more important/ critical to the success of a product ?
Is it business/strategy , is it design or is it engineering, is it visual or art ?
I tried to explain and I believe that none of these is more or less important. Each of them have to come together in a perfect sublime way.
In fact they are all the same but they look different in the traditional sense of things.
As I think more about them, and merge them with things I learnt from my professional life .
I find myself making some quotes that are my effort to show what I believe in :
I truly believe in all of these . Do let me know what you think
________________
"good design is good business" - TJ watson
“real artists ship” – Steve Jobs
I believe in all 3 of these
"design that doesn't sell is art"
“all design is art”
“at the end of the day, creating good software is still an art”
- vinay
“looks good, works well " – Bill scott, YUI library and
“looks good, works well & sells like hot cakes” - vinay
“all art & design is factorised maths” – vinay
“ for better experiences and products, art , science & commerce have to sleep together” - vinay
Design is certainly art. Its a higher form of art .design is art with a specific purpose, utility, or intention in mind… ( from a random post )
If you did read till here , you might want to know what sources/ inspires my comments.
Find them here
Have a look at these two very well written posts ( do read all the comments ) :
http://bokardo.com/archives/five-principles-to-design-by/
http://jehiah.cz/archive/design-is-not-art
http://blog.simplyhired.com/talent-seekers/archives/2006/11/29/recruiting-in-the-creative-age-7.php
Friday, October 5, 2007
social IxD
What Is Social Interaction Design?
From: gravity7, 1 week ago
Introduction to social interaction design, a design approach to social media and social software
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Saturday, September 29, 2007
shift happens
Shift Happens
From: jbrenman, 6 months ago
This is a stylization of a slideshow originally created by Karl Fisch, examining globalization and America’s future in the 21st century. It is designed to stand alone, without having to be presented in person. Enjoy!
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social media
Power Of Social Media
From: montymetzger, 3 months ago
This is a presentation made by Monty Metzger presented in May 2007 at the Media Meeting Mannheim, Germany.
Layout and Content inspired by "Shift Happens" (http://www.slideshare.net/jbrenman/shift-happens-33834)
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Saturday, September 22, 2007
gr8 one ..must read
User Generated Communities Usability
From: pecus, 5 months ago
This was my presentation for the 3rd Usability Forum in Portugal, the idea was to mix usability with online community design, and try to determine the usability guidelines for the user generated communities online.
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nice one
How Not To Get Noticed
From: edanzico, 1 month ago
We all have ideas about the design and usability of WordPress, but what happens when actual testing gets applied to the problem. A presentation from WordCamp 2007 shows Happy Cog's work on the information architecture and usability for WordPress.
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