Tuesday, November 10, 2009

lines from a talk by Subroto Bagchi

Subroto Bagchi is a co-founder of Mindtree and an author of 3 very successful books. I had the chance to attend his talk on 'Entrepreneurship'.This is an excerpt from the talk he gave for students at the London Business School on 9th Nov 2009.


Coming back from it, I think the talk and particularly the Q & A session that followed were very insightful and laced with good practical examples. Mr Bagchi is a lively speaker and I would recommend that you hear him. He makes his point in a very simple and light way.


I loved the session and some lines have made me think, I have tried to jot them down.

P.S. This is my interpretation of what Mr. Subroto said. These may not be his exact words.



1. Entrepreneurs love to make money. This is a basic – they dream big, take risks to change things because they want to gain big, make big money.


2. You can only give money, once you have money. Wealth is regenerative.


3. Don’t jump into entrepreneurship, make yourself safe and then try to make wealth for others. but then again don't wait too long to take the risk and start on your own.


4. choose the right VC, choose the right colour of money. It is a VC's job to pester you, drive you to get cashflow, make profits asap and it is your job to push back and make sure that you are doing the right things, in a sustainable way and have a long term vision. Ultimately, you are the owner, negotiate ifg you have to. But, yes taking VC funding does change the company in many ways.


5. The biggest satisfaction is that ' people find our enterprise safe’. In MindTree employees feel safe - they are getting married having babies :)


6. It will take nearly the same amount of work to be a CXO v.s. opening your own enterprise ( and making it successful). For those who stay in corporate careers and rise the ladder – the underlying trait of all successful corporate executives is – that they run the company you work for in the same manner they would if they owned it. Make your employees have a sense of ownership towards the company.


7. Entrepreneurship is very akin to a sexual act. Mostly, you can’t start a company when you are 60 and going to get your prostrate checked J You need passion for starting and nurturing an enterprise. You have this passion when you are young. So make sure you don’t wait too much start > start early.


8. We have to make entrepreneurship cool. It is OK to taking risks and fail. When you are young you have nothing to lose. You can always go back into a job. If you love making money, entrepreneurship is the way. Big gains come with big risks.




Now thing to do: I am going to get the book he wrote on Entrepreneurs,

http://www.amazon.com/High-Performance-Entrepreneur-Golden-Success/dp/0670999180


Subroto also recommended reading ‘The Fifth Discipline’

http://www.amazon.com/Fifth-Discipline-Practice-Learning-Organization/dp/0385260954



Just realized it is 3:00 am now. Have to sleep.

Thanks for visiting.


cheers

Vinay


Saturday, November 1, 2008

Saturday, October 25, 2008

eye candy is business requirement


Eye Candy IS A Critical Business Requirement

From: stephenpa, 11 months ago





Visual design is more than styling. It is function. And not only because it communicates, but also because it makes us feel. And between feeling and communication, people find things easier to use.


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Destroy the web 2.0 look


FOWD November 2007

From: elliotjaystocks, 11 months ago


FOWD November 2007
View SlideShare presentation or Upload your own. (tags: futureofwebdesign fowd)



'Destroy The Web 2.0 Look': a presentation by Elliot Jay Stocks at Future of Web Design, November 2007


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Social interaction design -- Digg


Designing for Interaction

From: dburka, 1 month ago





Creating a social site sounds great until you get around to actually designing that ambiguous ‘social’ part that’s central to its success. Enabling and encouraging your community to participate is a complex challenge that only gets more sophisticated as the populace on your site grows. In many critical areas, you’ll come up against the curious juxtapositions of designing social interactions. Encouraging positive activities while discouraging negative behaviors, satisfying power users while catering to lurkers, ensuring privacy while fostering openness, and creating pathways while remaining open to unexpected developments, are just some of the hurdles you’re likely to face as you design your site.

Using case studies from Digg, Pownce, and other social communities, we’ll examine how to balance these and other concerns from a user interface design perspective. In particular, mistakes will be analyzed and success stories will be dissected to help explain how successful social interactions can be created and pitfalls can be avoided.


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Thursday, February 21, 2008

user research


DIY User Research (LondonBarCamp3)


From: leisa, 2 months ago





a rough and ready guide to doing your own user research (without once saying 'it depends')


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Wednesday, December 26, 2007

nokia - must see maybe qualcomm should do this too


Nokia brand & design priorities


From: whatidiscover, 9 months ago





Nokia brand & design priorities
Keith Pardy & Alastair Curtis
Nokia Capital Markets Day 2006
http://media.corporate-ir.net/media_files/irol/10/107224/Keith_Pardy_Alastair_Curtis_CMD2006.pdf


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Friday, November 2, 2007

Why did I leave Kanbay User Experience Practice...

Edited from sandy's

So, why I left Earlier company’s UX group?
(Disclaimer: these are my personal views)

There are many things which UX MANAGEMENT needs to look upon and rethink. And SOME OF THESE REASONS made me quit.

  1. UX analysts, interaction designers are not WEB DEVELOPERS, GRAPHIC DESIGNERS, HTML CODERS, UI BUG FIXERS OR JS EXPERTS.
  2. Client is certainly not a King and UX ANALYSTS ARE NOT THEIR SLAVES. Which I thing onsite coordinators and offshore managers should understand. DONOT FEAR YOUR CLIENT. Rather be open and frank. DON’T LIE YOUR CLIENT.
  3. HIRE RIGHT CANDIDATES and for right jobs. Don’t get IITians and Nidians, HFI certified to make HTML mocks ups. You don’t have projects for this people with this background. (Creating html mocks is not interaction design or interface design.)
  4. OPEN UP the methodology diagrams which is “TRADE MARKED” (so called backbone of the UX) and see which the activities are followed so far and in which projects. Is this methodology followed????????
  5. “TRANSPARENCY” in Management, projects, work, rating members.
  6. “SHARE” the presentations with UX team members. Let them know which clients, what projects, who did it. (two years of my employment I didn’t see any of these, hope others will see it sooner or later)
  7. cultivate good “WORK ETHICS”
  8. Identify who is good at work; DON’T JUST GET CARRIED AWAY WITH IMPRESSIVE RESUME. Test each team member’s strength, encourage the team members at the same time rate their Critical success factor based on their work/performance.
  9. Stop measuring your group success with just numbers/revenue. Revenue is not what your team wants, give them challenge.
  10. Lastly, challenge people, give them wicked design problems not wicked UI bugs and WORK on the above suggestions. :-)

Few things which are unique about earlier UX group, which makes team members to enjoy their work

  1. Diverse team, yet very experienced team, ( atleast few whom I have worked with)
  2. Good vision to take the group (sadly I saw it only PPT)
  3. Only group who has foreseen the market for RIA and invested heavily on RIA (this is one of the best thing done so far, I guess management have done fairly good in hiring right people for this group atleast.)
  4. Great onsite opportunities.

BTW things which I miss the most are “Tapri” and all the jhingoors from pune team. :D

Taken from Sandy, http://thinkofthings.com/blog/?p=48

Thursday, October 25, 2007

Who is more important the strategist or the builder/developer ?


My musings :

Having studied design in a highly technical environment like IIT.
(Aka what qualcomm job post calls the hostile, engineering types
)

I was always faced with the question :

for a successful product , who is more important the artist or the engineer ?
This debate later changed to : who, or more aptly put, what function is more important/ critical to the success of a product ?

Is it business/strategy , is it design or is it engineering, is it visual or art ?

I tried to explain and I believe that none of these is more or less important. Each of them have to come together in a perfect sublime way.
In fact they are all the same but they look different in the traditional sense of things.

As I think more about them, and merge them with things I learnt from my professional life .
I find myself making some quotes that are my effort to show what I believe in :
I truly believe in all of these . Do let me know what you think

________________

"good design is good business" - TJ watson

“real artists ship” Steve Jobs


I believe in all 3 of these

"design that doesn't sell is art"

“all design is art”

“at the end of the day, creating good software is still an art”

- vinay

“looks good, works well " – Bill scott, YUI library and AJAX evangelist at Yahoo

“looks good, works well & sells like hot cakes” - vinay

“all art & design is factorised maths” – vinay

“ for better experiences and products, art , science & commerce have to sleep together” - vinay

Design is certainly art. Its a higher form of art .design is art with a specific purpose, utility, or intention in mind… ( from a random post )

If you did read till here , you might want to know what sources/ inspires my comments.

Find them here

Have a look at these two very well written posts ( do read all the comments ) :

http://bokardo.com/archives/five-principles-to-design-by/

http://jehiah.cz/archive/design-is-not-art

http://blog.simplyhired.com/talent-seekers/archives/2006/11/29/recruiting-in-the-creative-age-7.php

Friday, October 5, 2007

social IxD


What Is Social Interaction Design?


From: gravity7, 1 week ago





Introduction to social interaction design, a design approach to social media and social software


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facebook analysis


Facebook Analysis and Study


From: misteroo, 18 hours ago





by FaberNovel


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Saturday, September 29, 2007

shift happens


Shift Happens


From: jbrenman, 6 months ago





This is a stylization of a slideshow originally created by Karl Fisch, examining globalization and America’s future in the 21st century. It is designed to stand alone, without having to be presented in person. Enjoy!


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social media


Power Of Social Media


From: montymetzger, 3 months ago





This is a presentation made by Monty Metzger presented in May 2007 at the Media Meeting Mannheim, Germany.

Layout and Content inspired by "Shift Happens" (http://www.slideshare.net/jbrenman/shift-happens-33834)


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Saturday, September 22, 2007

gr8 one ..must read


User Generated Communities Usability


From: pecus, 5 months ago





This was my presentation for the 3rd Usability Forum in Portugal, the idea was to mix usability with online community design, and try to determine the usability guidelines for the user generated communities online.


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